Witchbrook's witch business lets you earn money by supplying goods and magical services to residents of Mossport. Your classes expand what you can offer, while completed orders build business relationships and unlock perks and upgrades. Deliveries use your moped, or a broom after you earn the required licence.
The practical workflow is to understand a client's need, research an appropriate solution, obtain the materials, prepare the goods or service and deliver the result. College assignments also use this style of town-facing work, but assignment merits and ordinary business income are different rewards. This guide explains the revealed pre-release workflow, including clearly identified TGS 2026 co-op details; it is not a priced order database or an earnings-per-day calculation.
Start with the skill the request needs
Your witch business grows alongside your education. Classes teach abilities that let you craft and obtain items or undertake new activities. That means learning a new discipline can expand your services, rather than every potential request being solvable with the tools you have at the start.
Early practical teaching includes teas, incense and salves. The broader curriculum also includes potion brewing, divination and arcane rituals. These are not interchangeable products: a physical remedy and advice from divination address different kinds of problems.
When considering a request, identify the work involved before concentrating on delivery. If the missing element is a technique you have not learned, travelling to the customer faster does not supply that skill. If you understand the technique but lack the materials or information, research and gathering are the relevant parts of the workflow. Separating those needs helps you see why an order is not yet ready to finish.
Distinguish the services offered by different disciplines
Alchemy uses local plants and sometimes animals to prepare remedies. Herbal teas and topical salves address everyday ailments, with more complex potions appearing as your education develops. This gives ingredient knowledge a direct role in client work: the material and preparation have to relate to the problem being solved.
Divination offers another type of service. Students begin with daytime tarot teaching, then progress towards night classes involving constellations. Divination can help townspeople with advice about travel, finance, love and other concerns. The service is therefore not always a crafted object handed to someone at the end of a delivery.
Arcane Arts introduces rituals and demons after the relevant early examinations. That establishes a more advanced branch of magical practice without supplying a complete catalogue of client requests. Keep the type of service clear as you develop your business: learning a new discipline changes what kinds of problems your witch can address.
Consult with the person before choosing a solution
Practical witchcraft includes meeting clients face to face. Many college assignments also send you into Mossport to speak with a resident, diagnose their problem through research and put a solution into action.
The consultation stage matters because the request is about someone's circumstances, not only the name of an item. You need to understand the problem before choosing a preparation. Research then helps connect that problem with the relevant remedy, materials or magical approach.
For a useful working sequence, keep the client's problem separate from your first idea for solving it. The first is what you are trying to address; the second is something to establish through the available information. This matches the game's described emphasis on consultation and diagnosis, rather than assuming that every resident can be helped by the same crafted product.
Use the library to turn a problem into practical work
The school library provides information for diagnosing solutions. Books can help with remedies and with identifying the materials those preparations need. Early in your studies, you rely more on these references; as knowledge develops, your character becomes able to work more independently.
A researched solution gives your ingredient search a purpose. Instead of collecting a plant simply because you have found one, you can connect it with a preparation you intend to make. That helps distinguish needing a material from needing information about the material.
Borrowed books have return deadlines. A reference can support work in progress, but keeping it indefinitely is not the same as having memorised its contents. Use the knowledge collection to see what your character knows and the book for information that still needs to be looked up. Both belong to the process of becoming capable of more advanced client work.
Follow an illustrative herbal-tea consultation
A hypothetical fatigue consultation demonstrates how the stages fit together. It is an example of the intended service loop, not an exact quest, named tea recipe or guaranteed payout.
- Visit the resident. Learn about the difficulty they are having rather than beginning with an arbitrary remedy.
- Research the problem. Consult material about ailments and preparations in the library.
- Identify the necessary herbs. Cross-reference the information so you know what to gather.
- Collect the ingredients. Take the research into the field and obtain the relevant materials.
- Prepare the tea at the college's alchemy facilities. Put the classroom technique and reference information into practical use.
- Deliver the result. Complete the interaction with the person you are helping.
The example includes a happy resident offering a tip and the college awarding merits because the work began as an assignment. Those rewards describe that teaching example. They do not mean every ordinary business order pays college merits as well as cash.
The learning continues through doing the work: preparing an item contributes to understanding it, with further practical attempts needed before all the relevant knowledge is secured. An order can therefore serve the business while also developing the experience behind your magical practice.

The preparation interface connects gathered materials with practical crafting.
Source ingredients through exploration and cultivation
Foraging and gathering connect your studies to the materials used in magical crafting. Information about a plant can develop in stages, beginning with discovery and adding details as you gain practical experience. Knowing what the ingredient is and knowing how it grows are different parts of that understanding.
Cottage planters provide another source of seasonal herbs. Growing ingredients near home can reduce the need to forage each time, giving your daily work a connection to the garden. Later greenhouse outbuildings allow herbs to be grown outside their usual season, supporting a supply across the year.
That gives you more than one way to think about ingredient access. Exploration introduces materials and places; cultivation brings familiar herbs into your home routine. Choose according to the actual preparation you are working on and what your character has learned, rather than assuming that the largest possible harvest is automatically the right answer to every request.
Make and deliver the goods yourself
Your moped is a delivery vehicle, with broom travel becoming available after earning a licence. In the TGS 2026 preview, a broom could rise and descend, allowing travel above rooftops. Those movement options showed another way to cross Mossport, but they do not supply a measured delivery-time saving or a published requirement to replace your moped at a particular point.

Build the relationship through completed orders
Fulfilling business orders improves the business relationship and leads to perks and upgrades. An order therefore has a purpose beyond its immediate payment: completing work contributes to the continuing relationship behind the business.
That is a different kind of progress from learning a new skill. A class expands your capabilities, while completing the work develops your business relationships. Both can matter to what your witch can achieve, but they come from different activities.
Use that distinction when deciding what is holding up your next step. If the problem is a missing preparation skill, studying addresses it. If you are looking to develop the business relationship, completed orders are the stated route. No numerical relationship threshold or complete upgrade list is supplied, so focus on the connection that is actually established rather than treating an invented milestone as a target.
Keep business income and college merits separate
Business income helps pay for classes. Assignment completion earns college merits, which have uses in the college shop and in gaining entry to exams. Town-facing tasks can therefore sit at the meeting point of education and earning, while still contributing different rewards.
Sunday markets provide another outlet for your goods: you can stock a stall and sell to townspeople. That is a separate commercial opportunity from delivering to a particular client. It expands the places where crafting can support your witch's income without making the two interactions identical.
Share business work while maintaining your own skills
The TGS 2026 multiplayer interviews describe players jointly running a business. Each character still has an individual life in the shared world, and personal academic ability must be developed by that player.
For a group, this separates cooperation from automatic shared learning. Working on the business together does not itself mean that every participant gains the same skills or knowledge. You can participate in a shared commercial activity while remaining responsible for the learning that expands your own abilities.
The business is therefore a concrete place where the co-op design supports collaboration, alongside the individual study and relationship systems. The revealed material does not specify a full division of profits or permission rules, so plan around the supported distinction: business work can be shared, while your character's education remains personal.
Consider wellbeing alongside your earning routine
Wellbeing is adjusted at the end of the day based on your activities. Time in nature, conversation and petting a dog can help it, while staying up too late or upsetting someone can lower it. Its benefits include increased income and better deals, connecting the way you spend time with the business side of life.
That makes rest and ordinary town activity relevant to a witch who is earning tuition money. A schedule devoted entirely to orders is not the only system affecting your income. The published framework includes the condition of your character alongside the work completed.
There is no supported percentage to attach to those benefits here. The practical connection is that business, learning and daily wellbeing coexist: each addresses a different part of maintaining a capable witch who can serve the people of Mossport.
