The official Witchbrook Mossport interactive map is a location preview: move around the illustrated town, open a marker and view the screenshot associated with that place. It currently presents fifteen named preview locations. That is the number of featured markers, rather than a claim that the finished world contains only fifteen places.
Every coloured area on the map is described as playable. Use the preview to recognise the college, cottage, forest, town streets and coastline before trying to build a detailed route. The location notes below explain what the revealed names and images identify; they do not supply resource coordinates, hidden entrance conditions or final NPC schedules for the unreleased game.
To open the interactive preview, visit the official Witchbrook website and select Map in its main navigation. This opens the Map of Mossport page, where you can use the town map and its place markers.
Move, zoom and open a location preview
The controls support both a pointer and touch input:
- Open a marker to see the selected place in closer detail.
- Drag the map to move around the illustrated area.
- Hold Ctrl and scroll to zoom with a mouse, or pinch a trackpad.
- Use the arrow keys to move the map when it is selected.
- Use the plus and minus keys to zoom with the keyboard.
- On a touch screen, drag and pinch to move and zoom, then tap a marker to open it.
The place list provides another way to identify the featured locations. Match the name with its preview image rather than treating every label as a complete description of what happens there. A named classroom and a named outdoor area are different scales of place, even though both appear among the markers.

Recognise the college and its teaching spaces
Witchbrook College
The college preview shows students crossing a stone bridge towards its doors, with lamps and flower beds helping identify the approach. College life extends beyond this entrance into classrooms and the surrounding student village. Use the bridge as a recognisable campus landmark, while remembering that the other classroom markers show specific spaces within the wider academic setting.
Arcane Arts Classroom
The Arcane Arts image shows a glowing ritual circle in a candlelit room with a carved stone fireplace. This is a more specific reference than the general college exterior. The revealed curriculum connects Arcane Arts with rituals and demons, taught after the early semester examinations.
North Hallway
The North Hallway preview is an interior view of life between classes. Its value for orientation is recognising the college's connecting indoor environment, rather than identifying a separate town district. Keep the hallway name distinct from the teacher or subject you want: in the TGS 2026 preview, finding a class involved checking the college noticeboard and going to the relevant teacher's room.
Lecture Theatre
The lecture-theatre image shows a class in session. This helps distinguish a teaching room from the hallway or the college entrance when you are looking through the preview collection. It is a view of the learning environment, rather than a timetable.
Alchemy Laboratory
Students gathered around desks and a professor demonstrating beside a large brass cauldron identify the Alchemy Laboratory. Alchemy teaching involves practical preparations, beginning with remedies such as herbal teas and salves and developing into potions. Recognise this as the college's practical alchemy setting. Knowing the room's function helps place crafting and study within the campus without inventing the materials for a particular preparation.

Place your cottage and nearby outdoor life
Shadbrook Cottage
Shadbrook Cottage is the home inherited from your aunt, shown with its flower garden. The house and grounds are a central point of your life in Mossport, with space for furnishing, planting and later outbuildings. The revealed description also places farmland and a secluded fishing spot down the lane. Those surroundings give the home a countryside context, without establishing an exact timed route from its door to every activity.
Meadowlark Farm
The Meadowlark Farm preview shows a festival day. Its tulip fields also feature in the town's revealed festival setting, connecting this landmark with seasonal community life. Use the name and image to distinguish the farm from your own cottage garden. A festival preview is a picture of a particular occasion; it does not mean the same stalls and crowd are present whenever you visit the farm.
Shadhollow Forest
Shadhollow is presented as woodland with green trails, concealed paths and ancient secrets, with the preview image showing it in autumn. It gives you an outdoor counterpart to the college and town streets. The image and description establish the forest's identity, but they do not mark every gathering point. Use the woodland landmark to understand the setting before looking for the more specific information a task might require.
Mossport Trails
The Mossport Trails image shows two people crossing a wooden bridge near a waterfall among autumn trees. The bridge, water and foliage make it a useful visual reference for the trail environment. This is a different named preview from Shadhollow Forest, even though both show wooded outdoor spaces. Keep their labels separate when recognising screenshots or checking which place a marker represents.
Chester Farm Pond
Chester Farm Pond is shown as a peaceful fishing spot near the college at the end of a summer day. That gives the marker a concrete activity context as well as a name. A pond is a more focused location than the wider farm or forest areas, so use the preview to recognise the fishing setting.

Identify town streets and a social home
Whitecap Esplanade
The Whitecap Esplanade preview shows a busy street with a bus, a scooter and café tables. These details help identify a lived-in town setting rather than a college interior or forest path. It is a useful place to observe the combination of pedestrians, transport and shops that characterises Mossport. A street preview supplies visual context, while a particular shop or home may still have its own identifying name and address.
Market Row
The Market Row image features post being delivered to townspeople. Its role in the preview is to show an identifiable part of the town's everyday activity. Keep that scene separate from the Sunday Market business system: a location called Market Row and an occasion for stocking a sales stall are not automatically the same instruction. For a delivery, the specific recipient and address remain more precise than the general street name.
Hana's Apartment
Hana's apartment appears as a place for spending time with friends. It connects the cast's social lives with a specific interior, rather than presenting every character only in a public street or classroom. A home marker is useful for recognising a location, while developing a relationship is what brings you into a covenmate's life.
Read the coastline as several distinct places
Parasol Sands
Parasol Sands is the named beach area, with a preview showing a painter's deck above the sand. The town's art shop, The Briny Brush, is associated with this part of the coast. Its seaside position helps distinguish it from an inland classroom or garden, while the nearby art setting connects the area with Cormac's interest in painting. The beach is also one of the examples of places that can prompt conversation on a date.
Corallina Bay
Corallina Bay is represented by a sandy cove and rock pools, with a witch casting a spell that sends the water swirling. That visual gives it a different identity from the deck and beach scene at Parasol Sands. Use the rock-pool setting to recognise the marker.

Connect landmarks with addresses and moving characters
The location preview is useful for recognising places, while finding a person is a more specific navigation task. In the TGS 2026 demo, the in-game map helped locate NPCs as they moved through town, and house numbers by entrances helped when returning a date home.
Use the name of the person, their destination and the visible address information together. A familiar street scene helps you recognise the area, but the door number identifies a particular residence. Likewise, a covenmate associated with a shop can have a home elsewhere; a workplace connection is not a complete schedule.
This distinction keeps the preview and the in-game navigation tools in their proper roles. The fifteen featured places teach you the appearance of Mossport. A moving NPC location, a specific address or a quest destination supplies the additional information needed for a particular visit.
Consider the journey as well as the landmark
Mossport supports walking, buses and broom travel, with the TGS preview showing a broom rising and descending above rooftops. Different travel options let you approach the same town through different kinds of movement, rather than making the map only a list of places connected by walking.
The campus also has distinct architectural identities. Its larger buildings, including the library, Observatory and Quad, use bright stonework, while the Alchemy Lab, Arcane Arts classroom and College Shop include older timbered elements. Those revealed design differences can help you recognise the academic surroundings when looking beyond a single marker image.
For a first orientation, match a named location to its own preview, notice the landmarks that distinguish it and then use the in-game information appropriate to your task. That gives you a grounded way to explore Mossport without turning an illustrated town preview into a fictional set of resource coordinates or guaranteed routes.
